The analysis of the game concept gave an extensive overview of the requirements for the forthcoming development.
As usability of assets was essential. Refined lists or assets were created with reusable universal assets and specific location assets.
Concept designs were created for approval and were then worked up into test designs which can be converted into working mockups to make such all components work together.
The concept designs were worked up to final launch designs, in situ and user tested to help fresh out any issues.
The solution allowed for the development of multiple screens by the use special vector brush shapes to create paths and foliage.
Multiple individual elements were created in a series of categories. Stonework, Foliage, Buildings, Woodwork. As well as specialist elements such as markers and various UI elements for the interfaces.